
This chance is affected by the skill’s proc coefficient. The secondary effect has a 20% chance to stun the enemy for 1 second when you hit them. The damage goes up in 10 yard steps at 10, 20, 30 and 40 yards, meaning there is no additional damage increase at 4 or 5 yards etc. That also means the maximum damage bonus of 80% at rank 150 is already reached at 40 yards. The tooltip ismisleading as the first damage bonus is already active when you are right on top of the monster. Every upgrade will increase the damage by another 0.08% per stack up to a maximum of 80% total. You can level this Gem all the way up to rank 150. Increases damage by 4% multiplicatively for every 10 yards between the player (pet damage is also based on the player-monster distance) and the enemy hit. The secondary effect increases damage against Rift Guardians and Act Bosses by 25% multiplicatively. The stacks are additive with themselves and multiplicative with all other damage bonuses. Every upgrade will increase the damage gain by 0.01% up to a maximum of 2.30% per stack. You can level this Legendary Gem all the way up to rank 150. Control-impairing effects are: Fear, Stun, Freeze, Chill, Knockback, Immobilize and Slow including the Rank 25 effect of this Gem, making it proc itself in a 15 yard radius.Įach attack you perform against an enemy increases the damage it takes from your attacks by 0.80%.

Every upgrade will increase the damage gain by 0.3% up to a maximum of 60% total. This is the most commonly used damage Legendary Gem, increasing your damage by 15% multiplicatively against enemies under the effect of control-impairing effects.


Bane of the Trapped Bane of the Stricken Zei’s Stone of Vengeance Taeguk Gem of Ease
